This is a blog containing development insight to my game engine, Wicked Engine. Feel free to rip off any code, example, techinque from here, as you could also do it from the open source engine itself: https://github.com/turanszkij/WickedEngine
I want to post info from historical features as well as new ones. I try to select the ones which are sparsely blogged on the web or just feel like sharing it. I don’t intend to write complete tutorials, but sharing ideas instead, while providing minimalistic code samples.